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PC-DPL

A standard desktop PC playing Driver: Parallel Lines.

A personal computer (PC) is a multi-purpose electronic computer designed to be used by and end user. PC's come in all shapes and sizes, and can be purchased pre-built or built by the user to their own discretion.

Description[]

A basic computer consists of several major components:

HDD/SSD

A hard disk drive or solid-state drive is a data storage device which typically contains all the PC's operating system's files and any other applications, data or files the user stores on

Motherboard

The motherboard, often referred to as the "mobo", is the main printed circuit board which holds communication between all major components of the PC. It is responsible for holding a small amount of data (or cache), while primarily it maintains communication between the CPU and memory.

RAM

Random access memory (RAM) is a form of computer data storage which stores frequently used information to help increase the speed of the computer.

CPU

The central processing unit (CPU) is a unit which carries out instructions of computer programs, processing the instructions and carrying them out using various basic operations such as logical and arithmetic.

GPU

The graphics processing unit (GPU) is an electronic circuit designed to process the displayed information on screen. GPUs can be integrated into the processor, or can be dedicated, i.e., a separate unit which communicates with the motherboard.

Driver: Parallel Lines[]

Driver - Parallel Lines Coverart

The cover of Driver: Parallel Lines

Driver: Parallel Lines was made available for Microsoft Windows PCs alongside the Nintendo Wii's release, on June 26, 2007 in North America, June 28, 2007 in Australia, and June 29, 2007 across Europe.

Released more than 1 year after the the original Xbox and PlayStation 2 releases, the entire game was overhauled to run appropriately. With the recommended PC settings, the game will run at a maximum resolution (assuming the appropriate display type is used) of 1920x1080 (1080p HD) at constant 60 frames per second. The game has little popin as vanilla, and screen tear is null when v-sync is enabled.

The PC version of the game allows the player to alter numerous video settings, including enabling or disabling V-sync, anti-aliasing, normal mapping and shadows, adjusting the amount of gamma and the shader version, and adjusting a new gameplay setting which would affect PC performance; traffic-density.

Graphically, the game's significant increase in texture quality, frame rate, resolution and render distance, changes in shader versions and and texture mapping and models makes the PC platform the most graphically-suitable, surpassing the Wii, Xbox and PlayStation 2 versions.

List of all changes from other platforms (comparison with each console!)
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